KeyShot brings real-time speed in the most easy-to-use interface designed for an efficient workflow, with the most accurate materials and advanced lighting capabilities. Image: Esben Oxholm.Īs more companies rely on 3D visualization to make real-time design decisions, KeyShot continues to bring advanced CG solutions to Designers and Engineers. The new displacement mapping feature combined with scattering enables complex appearances and a new level of realism to real-time ray tracing. Together these features represent capabilities that streamline the workflow, producing more flow and less work, while eliminating the dependence on switching between apps to create the detail and appearance needed. K eyShot 8 adds advanced technology and features such as displacement mapping, materials with embedded flakes and bubbles, volumetric materials including volume caustics, liquid interfaces, interactive cutaways, interactive image color and intensity curve adjustments, material ways for advanced product configurations, and much more. It’s a shame that KeyShot’s high cost and reputation as a niche renderer prevents broader adoption, because once you try it, there’s no going back.Tustin, California, October 2nd, 2018 – Luxion, a leading developer of advanced rendering and lighting technology and maker of KeyShot®, the first real-time ray-tracing and global illumination program for 3D rendering and animation, today announced the release of KeyShot 8, introducing new tools and enhancements that provide the advanced features and flexibility 3D professionals need to take their visuals while delivering on KeyShot market leading speed and quality. Some things – such as displacement mapping – are a bit overdue, but they’re here now and very nicely implemented, with tweaks and enhancements already queued up for version 8.1. There’s also new multi-layered optics, if realistic glass is your thing, support for hex colour codes, gITF/GLB export, and improvements to KeyShot’s Studios and Configurator.Īll in all, KeyShot 8 is a really impressive update. This is a simple but hugely convenient feature, which enables you to refine the look of your image – as it renders – without endless round-trips to an image editor. (And it can also be used as a last-minute modelling tool, if you need to remove part of a model or maybe add some details.)īy applying the Cutaway material to a mesh, you can remove parts of your object and, in true engineering style, have the sliced edges painted red for clarity KeyShot 8: Workflow improvementsĪmong the numerous workflow improvements, you now get built-in image-editing tools, with curves, tone mapping and colour adjustments. There are a few caveats, in that it doesn’t work well with glass, and objects need to be solid, but it’s a really useful function and one that product designers and engineers will love. Overall, it’s dead easy to apply and the results are very clean. The sliced edges are shaded to highlight the effect, and you can exclude specific objects, enabling you to cut through a casing, for example, and leave the gearing inside intact. You simply apply the Cutaway material to an object, such as a cube or sphere, and have it intersect with your mesh. KeyShot’s handy new Cutaway feature uses a Boolean function to remove sections of a mesh, revealing the details within. A de-noising function or adaptive sampling would reduce that final waiting time. The app always gets you to 90-95% of the final image very quickly, but there’s usually a wait for certain effects to resolve. It’s also one of the things that make us think KeyShot would benefit from a de-noising solution, especially with some of its new materials being such render hogs. The end results are terrific, but the Scattering Medium can be one of the slowest elements to render, so use it with caution (or a lot of CPU cores). You can render OpenVDB files or simply apply it to a mesh for more abstract imagery. The geometry nodes can be used to create things like metallic flakes or bubbles within an existing meshĪnother important addition is the Scattering Medium, which can be used for rendering smoke and fog, and works nicely with the new Spotlight to create visible light rays.
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